usul
PUREstalker
Dołączył: 22 Wrz 2009
Posty: 49
Przeczytał: 0 tematów
Pomógł: 2 razy Ostrzeżeń: 0/3 Skąd: Rumia
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Wysłany: Czw 13:46, 24 Wrz 2009 Temat postu: X-RAY komendy do CS |
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_preset [Minimum, Low, Default, High, Extreme] - Same as the in-game Quality Settings option.
ai_use_torch_dynamic_lights [on, off] - Same as the in-game NPC Flashlights option.
beclient -
bemsg [0,1] -
beserver -
bind [action,key] - Binds an action to a particular primary key.
bind_console
bind_list - Lists current key bindings.
bind_sec [action,key] - Binds an action to a secondary key.
cam_inert [0.000,1.000] - Controls camera inertia.
cam_slide_inert [0.000,1.000]
cdkey
cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx.
cfg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.
chat
check_for_updates
cl_cod_pickup_mode [0,1]
cl_dynamiccrosshair [on,off] - Same as in-game Dynamic Crosshair option.
cl_voteno
cl_votestart
cl_voteyes
clear_log New
demo_play [demoname] - Plays back a pre-recorded timedemo.
demo_record [demoname] - Records a timedemo.
demo_set_cam_position [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - New
disconnect - Exists current game to main menu.
flush - Creates log of actions under the \STALKER-STSC\logs directory.
g_always_run [on,off] - Toggles always run/always walk.
g_autopickup [on,off]
g_backrun [on,off]
g_corpsenum [0,100]
g_dynamic_music [on,off] - Same as in-game Dynamic Music option. New
g_eventdelay [0,1000]
g_game_difficulty (gd_novice,gd_stalker,gd_veteran,gd_master) - Same as in-game Difficulty option.
g_kill
g_restart
g_restart_fast
g_swapteams - Swap team for artefacthunt game.
get_server_address - Lists server's IP address.
help - Lists all console commands.
hide - Hides console. New
hud_crosshair [on,off] - Same as in-game Show Crosshair option.
hud_crosshair_dist [on,off] - Same as in-game Crosshair Target Distance option.
hud_info [on,off] - Same as in-game NPC Identification option.
hud_weapon [on,off] - Same as in-game Show Weapon option.
input_exclusive_mode
list_actions - Lists all bindable character actions.
load [savename] - Loads the saved game with the name specified.
load_last_save - Loads last saved game
main_menu - Takes you straight to the game's main menu screen.
mm_mm_net_srv_dedicated [on,off]
mm_net_con_publicserver [on,off]
mm_net_con_spectator [1,32]
mm_net_con_spectator_on [on,off]
mm_net_filter_battleye
mm_net_filter_empty [on,off]
mm_net_filter_full [on,off]
mm_net_filter_listen [on,off]
mm_net_filter_pass [on,off]
mm_net_filter_wo_ff [on,off]
mm_net_filter_wo_pass [on,off]
mm_net_player_name [String]
mm_net_srv_gamemode [st_deathmatch,st_team_deathmatch,st_artefacthunt,st_capture_theartefact]
mm_net_srv_maxplayers [2,32]
mm_net_srv_name [String]
mm_net_srv_reinforcement_type [0,2]
mm_net_use_battleye [on,off] -
mm_net_weather_rateofchange [0.000,100.000]
mouse_invert [on,off] - Same as in-game Invert Mouse option.
mouse_sens [0.050,0.6000] - Same as in-game Mouse Sensitivity option.
name [String] - Sets your Player Name.
net_cl_clearstats
net_cl_icurvesize [0,2000]
net_cl_icurvetype [0,2]
net_cl_interpolation [-1.000,1.000]
net_cl_log_data [on,off]
net_cl_resync
net_compressor_enabled [0,1]
net_compressor_gather_stats [0,1]
net_compressor_status [info,info_full,on,off]
net_dbg_dump_ export_obj [0,1]
net_dbg_dump_import_obj [0,1]
net_dbg_dump_update_read [0,1]
net_dbg_dump_update_write [0,1]
net_dedicated_sleep [0,64]
net_sv_clearstats
net_sv_gpmode [0,2]
net_sv_log_data [on,off]
net_sv_pending_lim [0,10]
net_sv_update_rate [1,100]
ph_frequency
ph_iterations [15,50]
quit - Exits game to Desktop.
r1_dlights [on,off] - Toggles dynamic lights, only impacts on torchlight.
r1_dlights_clip [10.000,150.000] - Sets dynamic light clip range.
r1_fog_luminance [0.200,5.000] - New
r1_glows_per_frame [2,32] - Controls maximum number of light sources.
r1_lmodel_lerp [0.000,0.333] - Controls the Linear Interpolation of lighting.
r1_no_detail_textures [on,off] - Same as in-game Disable Detail Textures setting. New
r1_pps_u [-1.000,1.000] - Controls Per Pixel Shader functionality.
r1_pps_v [-1.000,1.000] - Controls Per Pixel Shader functionality.
r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world.
r1_tf_mipbias [-0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_aa [on,off] - Toggles fake Antialiasing blur effect.
r2_aa_break [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - Controls extent of fake AA.
r2_aa_kernel [0.300,0.700] - Controls overall blurriness of fake AA.
r2_aa_weight [0.000000,1.000000][0.000000,1.000000][0.000000,1.000000] - More precisely controls bluriness of fake AA.
r2_allow_r1_light [on,off] - Allows DX8 lighting under DX9 lighting model.
r2_detail_bump [on,off] - Same as in-game Detail Bump setting. New
r2_dof [-10000.000000,10000.000000][-10000.000000,10000.000000][-10000.000000,10000.000000] - Controls Depth of Field effect. New
r2_dof_enable [on,off] - Same as in-game Depth of Field setting. New
r2_dof_far [0.000,10000.000] - Controls Depth of Field effect on distant objects. New
r2_dof_focus [-10000.000,10000.000] - Determines area of Depth of Field which is in focus. New
r2_dof_kernel [0.000,10.000] - Controls overall level of Depth of Field blur. New
r2_dof_near [-10000.000,10000.000] - Controls Depth of Field effect on nearby objects. New
r2_dof_sky [-10000.000,10000.000] - Controls Depth of Field effect on the sky. New
r2_exp_donttest_shad [on,off] - New
r2_gi [on,off] - Toggles Global Illumination.
r2_gi_clip [0.000,0.100] - Controls Global Illumination clip distance.
r2_gi_depth [1,5] - Controls Global Illumination shadow depth.
r2_gi_photons [8,256] - Controls Global Illumination effect.
r2_gi_refl [0.001,0.990] - Controls Global Illumination reflectivity.
r2_gloss_factor [0.000,10.000] - Sets level of Specularity/gloss of objects.
r2_ls_bloom_fast [on,off] - Toggles enhanced Bloom effect.
r2_ls_bloom_kernel_b [0.010,1.000] - Determines level of haze from HDR/Bloom effect.
r2_ls_bloom_kernel_g [1.000,7.000]
r2_ls_bloom_kernel_scale [0.500,2.000]
r2_ls_bloom_speed [0.000,100.000]
r2_ls_bloom_threshold [0.000,1.000] - Controls overall level of the lighting effect used.
r2_ls_depth_bias [-0.500,0.500] - Controls how far visible light sources shine.
r2_ls_depth_scale [0.500,1.500] - Controls the impact of lighting on shadows.
r2_ls_dsm_kernel [0.100,3.000]
r2_ls_psm_kernel [0.100,3.000]
r2_ls_squality [0.500,1.000] - Same as in-game Shadow Quality option.
r2_ls_ssm_kernel [0.500,1.000]
r2_mblur [0.000,1.000] - Controls Motion Blur effect. Only works if -mblur switch is also enabled, doesn't work in Enhanced Full Dynamic Lighting modes.
r2_parallax_h [0.000,0.500] - Controls Parallax Mapping which affects texture surface depth; not the same as Steep Parallax.
r2_slight_fade [0.200,1.000] - Same as in-game Lighting Distance option.
r2_soft_particles [on,off] - Same as in-game Soft Particles option.
r2_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world.
r2_ssa_lod_b [32.000,64.000] - Controls Level of Detail in game world.
r2_ssao [st_opt_off,st_opt_low,st_opt_medium,st_opt_high] - Same as in-game SSAO option. New
r2_ssao_blur [on,off] - New
r2_steep_parallax [on,off] - Same as in-game Steep Parallax option. New
r2_sun [on,off] - Same as in-game Sun Shadow option.
r2_sun_depth_far_bias [-0.500,0.500]
r2_sun_depth_far_scale [0.500,1.500]
r2_sun_depth_near_bias [-0.500,0.500]
r2_sun_depth_near_scale [0.500,1.500]
r2_sun_details [on,off]
r2_sun_far [51.000,180.000] - Controls strength of sunlight. New
r2_sun_focus [on,off]
r2_sun_lumscale [-1.000,3.000] - Brightness of Sun's light.
r2_sun_lumscale_amb [0.000,3.000] - Brightness of ambient light from Sun.
r2_sun_lumscale_hemi [0.000,3.000]
r2_sun_near [1.000,50.000]
r2_sun_near_border [0.500,1.000]
r2_sun_quality [st_opt_low,st_opt_medium,st_opt_high] - Same as in-game Sun Quality option. New
r2_sun_shafts [st_opt_off,st_opt_low,st_opt_medium,st_opt_high] - Same as in-game Sun Rays option. New
r2_sun_tsm [on,off]
r2_sun_tsm_bias [-0.500,0.500]
r2_sun_tsm_proj [0.001,0.800]
r2_tf_mipbias [-0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_tonemap [on,off] - Toggles Tone Mapping effect for the HDR lighting.
r2_tonemap_adaptation [0.010,10.000]
r2_tonemap_amount [0.000,1.000]
r2_tonemap_lowlum [0.000,1.000] - Controls effect of tone mapping on darker areas.
r2_tonemap_middlegray [0.000,2.000] - Controls overall look of HDR effect.
r2_volumetric_lights [on,off] - Same as in-game Volumetric Light option. New
r2_wait_sleep [0,1]
r2_zfill [on,off]
r2_zfill_depth [0.001,0.500]
r2em [0.000,4.000]
r3_dynamic_wet_surfaces [on,off] - Same as in-game Wet Surfaces option. New
r3_dynamic_wet_surfaces_far [30.000,100.000] - Controls Wet Surfaces effect on distant objects. New
r3_dynamic_wet_surfaces_near [10.000,70.000] - Controls Wet Surfaces effect on nearby objects. New
r3_dynamic_wet_surfaces_sm_res [64,2048] - Controls resolution of Wet Surfaces effect. New
r3_gbuffer_opt [on,off] - Controls potential g-buffer optimization. New
r3_msaa [st_opt_off,2x,4x,8x] - Determines whether MultiSampling AA is allowed in DX10 mode, and the sample rate. New
r3_volumetric_smoke [on,off] - Same as in-game Volumetric Smoke option. New
r__detail_density [0.200,0.600] - Same as in-game Grass Density option.
r__dtex_range [5.000,175.000] - Controls distance at which Detail Textures are visible. New
r__geometry_lod [0.100,1.200] - Same as in-game Object Detail option.
r__supersample [1,8] - Same as in-game Antialiasing option.
r__tf_aniso [1,16] - Same as in-game Anisotropic Filtering option.
r__wallmark_ttl [1.000,300.000] - Determines length of time decals remain visible. New
ra
renderer [renderer_r1,renderer_r2a,renderer_r2,renderer_r2.5,renderer_r3] - Same as in-game Render option.
rs_c_brightness [0.500,1.500] - Same as in-game Brightness option.
rs_c_contrast [0.500,1.500]- Same as in-game Contrast option.
rs_c_gamma [0.500,1.500]- Same as in-game Gamma option.
rs_cam_pos [on,off] - New
rs_fullscreen [on,off] - Same as in-game Full Screen option.
rs_refresh_60hz [on,off] - Same as in-game Frequency 60Hz option.
rs_stats [on,off] - Toggles display of game engine statistics, including FPS.
rs_v_sync [on,off]- Same as in-game Vertical Sync option.
rs_vis_distance [0.400,1.500]- Same as in-game Vision Distance option.
save [savename] - Saves the current game under the name specified (default is quicksave).
screenshot [1] - Saves a JPG screenshot under the \STALKER-STCS\screenshots directory.
snd_acceleration [on,off] - Toggles hardware sound acceleration.
snd_cache_size [4,32] - Sets size of sound cache.
snd_efx [on,off] - Toggles Sound Effects on or off.
snd_restart - Restarts the sound engine; should be used after altering any snd_ variables.
snd_targets [4,32] - Sets the maximum number of channels for audio.
snd_volume_eff [0.000,1.000] - Same as in-game SFX Volume option.
snd_volume_music [0.000,1.000]- Same as in-game Music Volume option.
start
stat_memory - Toggles the display of memory-related statistics for the game engine.
sv_activated_return [0,1]
sv_addmap
sv_anomalies_enabled [0,1]
sv_anomalies_length [0,180]
sv_artefect_respawn_delta [0,600]
sv_artefact_returning_time [0,300] New
sv_artefact_spawn_force [0,1]
sv_artefact_stay_time [0,180]
sv_artefacts_count [1,100]
sv_auto_team_balance [0,1]
sv_auto_team_swap [0,1]
sv_banplayer [name]
sv_banplayer_ip [IP]
sv_bearercantsprint [0,1]
sv_changegametype
sv_changelevel
sv_changelevelgametype
sv_client_reconnect_time [0,60]
sv_console_update_rate [1,100]
sv_dedicated_server_update_rate [1,1000]
sv_dmgblockindicator [0,1]
sv_dmgblocktime [0,600]
sv_dump_online_statistics
sv_dump_online_statistics_period [0,60]
sv_forcerespawn [0,3600]
sv_fraglimit [0,100]
sv_friendly_indicators [0,1]
sv_friendly_names [0,1]
sv_friendlyfire [0.000,2.000]
sv_hail_to_winner_time [0,60]
sv_invincible_time [0,60] New
sv_kick
sv_listmaps
sv_listplayers
sv_listplayers_banned
sv_max_ping_limit [1,2000]
sv_nextanomalyset
sv_nextmap
sv_pda_hunt [0,1]
sv_prevmap
sv_reinforcement_time [-1,3600]
sv_remove_corpse [-1,1]
sv_remove_weapon [-1,1]
sv_return_to_base
sv_returnplayers [0,1]
sv_rpoint_freeze_time [0,60000]
sv_setenvtime
sv_setweather
sv_shieldedbases [0,1]
sv_show_player_scores_time [1,20] New
sv_spectr_firsteye [0,1]
sv_spectr_freefly [0,1]
sv_spectr_freelook [0,1]
sv_spectr_lookat [0,1]
sv_spectr_teamcamera [0,1]
sv_startteammoney
sv_statistic_collect [0,1]
sv_statistic_save
sv_status
sv_teamkill_limit [0,100]
sv_teamkill_punish [0,1]
sv_timelimit [0,180]
sv_unbanplayer_ip
sv_vote_enabled [0,255]
sv_vote_participants [0,1]
sv_vote_quota [0.000,1.000]
sv_vote_time [0.500,10.000]
sv_votestop
sv_warm_up [0,3600]
texture_lod [0,4] - Same as in-game Texture Detail option.
unbind [action] - Unbinds any primary keys from the specified action.
unbind_console
unbind_sec [action] - Unbinds any secondary keys from the specified action.
unbindall - Unbinds all keys from all actions.
vid_mode [WxH] - Same as in-game Resolution option.
vid_restart - Restarts the graphics engine.
wpn_aim_toggle [0,1] - Toggles Weapons Zoom aiming. New
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